
1 open role
Hard Surface Artist
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- Last seen on employer site
Where you can work
Remote
Open to candidates in United States
View location wording from the posting
Remote - United States
Employer description
Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience.
We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd.
If this sounds appealing to you, we'd love to chat.
Responsibilities
- Create clean, stylized, precise box modeling hard surface shapes.
- Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles.
- Build game-ready low-poly meshes, proper and efficient UV layouts, (LOD) assets that run smoothly in real-time engines. (Unreal focus)
- Deep understanding of proper topology, baking, rig ready, game optimized meshes.
- Experienced in game art asset creation tooling in a variety of software packages including Maya, Zbrush, Substance Painter, and Unreal.
- Exceptional texturing and shading (PBR focus) ability. Ability to author materials from scratch in substance painter and or designer
- Strong background with P4V and optimized game ready pipelines.
Requirements
- Highly proficient with Maya, ZBrush, and Substance Designer & Painter
- 3+ years in the game industry with at least one shipped title
- Strong high and low poly modeling skills, with demonstrated skill in quality baking of textures
- Awareness of architecture, engineering fundamentals, PBR materials and lighting
- Excellent communication skills and the ability to work collaboratively
Pluses
- Experience with Unreal Engine
- Strong concept development skills
- Knowledge of basic color theory
- Understand the principles of good composition
- Ability to be resourceful and come up with creative solutions
Portfolio Requirements
- A web portfolio that demonstrates a range of high quality 3D rendered samples and 2D texture art
- Examples of lit interiors/exteriors
- A range of hard surface and organic models
- Samples from previous industry work
Portfolio Pluses
- Architectural rendering samples
- Environment art concept samples
- Complex material examples in Unreal Engine
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