200 open roles · Ubisoft
Team Lead - Modeling (Unreal)
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Where you can work
Unspecified
Locations named in the listing
- Montréal, Quebec, Canada
View location wording from the posting
Montreal, QC, Canada
Role overview
Extracted from the posting. Read the employer’s full description below.
What they are looking for
- Strong understanding of 3D modeling pipelines and real-time asset production workflows
- Experience with real-time production constraints
- Experience with Unreal Engine and Blender are a plus
- Knowledge of modeling workflows, including unwraps, LODs, collisions, and optimization practices
- Experience collaborating with multidisciplinary teams across art and production
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- Ability to review assets and provide clear, constructive feedback
- Experience supporting or coordinating outsourcing or co-development pipelines
- Comfortable organizing and tracking work through Jira
- Your CV highlighting relevant skills and experiences
- Examples of projects, tools, or technical contributions using Unreal Engine
Employer description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Team Lead - Modeling (Unreal) at Ubisoft Montreal, you will support the modeling team by guiding asset production workflows, maintaining quality standards, and helping artists deliver performant and visually consistent content in Unreal Engine. You’ll collaborate closely with art, level design, production, and external partners to support production goals, optimize workflows, and coach artists across the pipeline.
What you’ll do
- Guide the quality of 3D assets across modeling, unwraps, LODs, collisions, and integration workflows
- Define and maintain visual guidelines and production documentation for modeling teams
- Collaborate with Level Artists and Level Designers to establish efficient asset production workflows
- Review and validate asset requests while promoting reuse of existing assets from the object bank
- Prepare and support art reviews to ensure assets meet visual and technical expectations
- Support outsourcing and co-development teams by sharing workflows, guidelines, and production expectations
- Monitor and review the quality of outsourced assets throughout production
- Coordinate and manage Jira workflows for internal and external asset tracking
- Organize and maintain the object bank and support task distribution across teams
- Manage, coach and support junior artists through feedback, onboarding, and day-to-day collaboration
Qualifications
What you bring to the team
- Strong understanding of 3D modeling pipelines and real-time asset production workflows
- Experience with real-time production constraints
- Experience with Unreal Engine and Blender are a plus
- Knowledge of modeling workflows, including unwraps, LODs, collisions, and optimization practices
- Experience collaborating with multidisciplinary teams across art and production
- Ability to review assets and provide clear, constructive feedback
- Experience supporting or coordinating outsourcing or co-development pipelines
- Comfortable organizing and tracking work through Jira
What to send our way
- Your CV highlighting relevant skills and experiences
- Examples of projects, tools, or technical contributions using Unreal Engine
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