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200 open roles · Ubisoft

Senior Character Rigger - [Rainbow Six Siege]

Full-time
Senior
Posted 1 month ago
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Where you can work

Unspecified

Locations named in the listing

  • Montréal, Quebec, Canada
View location wording from the posting
Montreal, QC, Canada

Role overview

Extracted from the posting. Read the employer’s full description below.

What they are looking for

  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation, skinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
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  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.
  • What to send our way:
  • Your CV highlighting your experience and skills.
  • A portfolio showcasing your best character rigging work.

Employer description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do:

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation, technical art, and programming teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation, skinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • Your CV highlighting your experience and skills.
  • A portfolio showcasing your best character rigging work.
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