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200 open roles · Ubisoft

Senior Cinematic Animator [Rainbow Six Siege]

Full-time
Senior
Posted 1 month ago
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Where you can work

Unspecified

Locations named in the listing

  • Montréal, Quebec, Canada
View location wording from the posting
Montreal, QC, Canada

Role overview

Extracted from the posting. Read the employer’s full description below.

What they are looking for

  • Experience creating cinematic animation for third-person character content;
  • Knowledge of keyframe animation techniques and motion capture workflows;
  • Expert with Motion Builder and Maya;
  • Understanding of camera work for cinematic sequences;
  • Strong attention to visual quality and detail;
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  • Ability to collaborate effectively with multidisciplinary teams;
  • Creative and solution-oriented mindset;
  • Adaptability within a live production environment;
  • Passion for creating memorable player experiences.
  • Your CV highlighting relevant skills and experiences.
  • Portfolio or project links adapted to role type.

Employer description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Cinematic Animator at Ubisoft Montreal, you will create high-quality animations for customization content and in-game cinematic sequences for Rainbow Six Siege. Your work will directly enhance the player experience through third-person content such as Victory Dances, loadout poses, and event introductions.

What you’ll do:

  • Create animations that align with the visual language and quality standards of Rainbow Six Siege;
  • Produce expressive sequences using keyframe animation, motion capture data, and camera work;
  • Explore visual approaches and build prototypes to support creative content development;
  • Refine animations to ensure strong in-game feel and presentation;
  • Collaborate with technical animators, directors, and partner teams to deliver content on schedule;
  • Support the evolution of the game’s visual quality by sharing expertise across teams;
  • Solve artistic, technical, and production challenges through creative problem-solving;
  • Adapt workflows to the realities of a live game production environment;
  • Maintain a high level of quality and consistency across delivered content;
  • Contribute to cross-discipline collaboration throughout production.

Qualifications

  • Experience creating cinematic animation for third-person character content;
  • Knowledge of keyframe animation techniques and motion capture workflows;
  • Expert with Motion Builder and Maya;
  • Understanding of camera work for cinematic sequences;
  • Strong attention to visual quality and detail;
  • Ability to collaborate effectively with multidisciplinary teams;
  • Creative and solution-oriented mindset;
  • Adaptability within a live production environment;
  • Passion for creating memorable player experiences.

What to send our way

  • Your CV highlighting relevant skills and experiences.
  • Portfolio or project links adapted to role type.
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