200 open roles · Ubisoft
Technical Art Director (Unreal)
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Where you can work
Unspecified
Locations named in the listing
- Montréal, Quebec, Canada
View location wording from the posting
Montreal, QC, Canada
Role overview
Extracted from the posting. Read the employer’s full description below.
What they are looking for
- Experience in technical direction within technical art or graphics programming in the video game industry
- Experience managing, mentoring, or coordinating technical teams
- Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture
- Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
- Experience with digital art tools and 3D software such as Maya, 3ds Max, and Substance Painter or similar tools
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- Understanding of programming or scripting languages such as C++, Python, or C#
- Ability to clearly communicate technical concepts to a variety of partners
- Collaborative, structured, and solution-oriented approach
- Your CV highlighting your relevant skills and accomplishments
- Examples of projects, technical documentation, or other work relevant to the role
Employer description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.
You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.
What you’ll do
- Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features
- Supervise and support a team of three Technical Artists and one Principal Technical Artist
- Develop and maintain technical solutions in Unreal to support visual goals and production needs
- Evaluate constraints related to rendering, memory, performance, and graphics systems in order to recommend appropriate solutions
- Design, improve, or integrate tools and workflows to support artistic and technical production pipelines
- Support creative and programming teams in solving complex technical challenges
- Define and maintain technical standards, best practices, and reference documentation
- Prepare technical reviews and recommend improvements to graphics production processes
- Monitor relevant technological advancements and share learnings with teams
- Contribute to recruiting, mentoring, and developing technical art talent
Qualifications
What you bring to the team
- Experience in technical direction within technical art or graphics programming in the video game industry
- Experience managing, mentoring, or coordinating technical teams
- Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture
- Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
- Experience with digital art tools and 3D software such as Maya, 3ds Max, and Substance Painter or similar tools
- Understanding of programming or scripting languages such as C++, Python, or C#
- Ability to clearly communicate technical concepts to a variety of partners
- Collaborative, structured, and solution-oriented approach
What to send our way
- Your CV highlighting your relevant skills and accomplishments
- Examples of projects, technical documentation, or other work relevant to the role
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