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Graphics Programmer
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Where you can work
On-site
Warsaw, Mazovia, Poland
View location wording from the posting
Warsaw, PL
Role overview
Extracted from the posting. Read the employer’s full description below.
What you will do
- To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
- Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
- Debug and optimize code to hit quality and performance targets
- Document code features.
What they are looking for
- Thorough knowledge of C++.
- Strong technical background (bachelor’s degree or comparable experience).
- Good spoken/written English.
- Passion for making and playing great games.
- Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
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- Experience with a wide range of CPU and GPU profiling tools.
- Experience with particle system algorithms, including GPU particle implementations.
- Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
- Multi threading should be second nature.
- Excellent software design and problem-solving skills.
- Excellent software debugging skills.
- You are a team player and willing to take responsibility.
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Employer description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
- Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
- Debug and optimize code to hit quality and performance targets
- Document code features.
Requirements
- Thorough knowledge of C++.
- Strong technical background (bachelor’s degree or comparable experience).
- Good spoken/written English.
- Passion for making and playing great games.
- Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
- Experience with a wide range of CPU and GPU profiling tools.
- Experience with particle system algorithms, including GPU particle implementations.
- Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
- Multi threading should be second nature.
- Excellent software design and problem-solving skills.
- Excellent software debugging skills.
- You are a team player and willing to take responsibility.
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to Haves
- C# experience
- Previously shipped game/console titles is a strong plus
What we Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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