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Larian Studios

68 open roles · Animation

Associate Lead Cinematic Animator

Full-time
Lead
Posted 3 weeks ago
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Where you can work

On-site

Dublin, Leinster, Ireland

View location wording from the posting
Dublin, IE

Role overview

Extracted from the posting. Read the employer’s full description below.

What you will do

  • Partner with the Leads Cinematic Animators to develop, refine and champion the studio's Cinematics Animation style in alignment with our Animation Director and Head of Animation
  • Mentor, lead, and grow a team of high performing cinematic animators in Dublin
  • Ensure the quality and visual goals of cinematic animations are met through clear actionable feedback and creative problem solving
  • Take part in technical research and help push the boundaries of our cinematic features and processes
  • Work alongside production and leadership to deliver on production plans and schedules
Show all 6 items
  • Communicate and collaborate with adjacent teams to improve and refine studio pipelines

What they are looking for

  • 5+ years working in cinematic animation
  • 2+ years experience as a team lead or manager
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
  • Experience in both MoCap and Keyframe Animation
  • Experience working in game engines, with a solid understanding of cinematic systems
Show all 9 items
  • Expert in Maya
  • Solid experience with technical feature development
  • Solid experience in visual storytelling, cinematography, staging and acting
  • Experience with Autodesk Flow

Employer description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Associate Lead Cinematic Animator to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Partner with the Leads Cinematic Animators to develop, refine and champion the studio's Cinematics Animation style in alignment with our Animation Director and Head of Animation
  • Mentor, lead, and grow a team of high performing cinematic animators in Dublin
  • Ensure the quality and visual goals of cinematic animations are met through clear actionable feedback and creative problem solving
  • Take part in technical research and help push the boundaries of our cinematic features and processes
  • Work alongside production and leadership to deliver on production plans and schedules
  • Communicate and collaborate with adjacent teams to improve and refine studio pipelines

Requirements

  • 5+ years working in cinematic animation
  • 2+ years experience as a team lead or manager
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
  • Experience in both MoCap and Keyframe Animation
  • Experience working in game engines, with a solid understanding of cinematic systems
  • Expert in Maya
  • Solid experience with technical feature development
  • Solid experience in visual storytelling, cinematography, staging and acting
  • Experience with Autodesk Flow

Nice to haves

  • Mocap performance direction
  • MEL/Python Scripting
  • Experience with working with outsourcers
  • Experience with gameplay animation systems
  • Experience as a Cinematic Artist (scenes work, layout, cameras, storytelling)

What we Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organised by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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Source: Lever