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Larian Studios

68 open roles · Audio

Voice Designer (12 Month FTC)

Temporary
Posted 2 months ago
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Where you can work

On-site

Guildford, England, United Kingdom

View location wording from the posting
Guildford, GB

Role overview

Extracted from the posting. Read the employer’s full description below.

What you will do

  • Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.
  • Collaborate closely with the audio tech team to help develop and maintain the VO pipeline.
  • Design, test and implement systemic Wwise VO systems.
  • Help to define unique Voice Over Post Processing opportunities.
  • Implement effort sounds into cinematics.
Show all 7 items
  • Help to ensure we have consistently levelled VO.
  • Develop and collaborate across disciplines and teams

What they are looking for

  • Solid knowledge and commercial experience with Wwise
  • 3+ years of experience in VO / Dialogue Design within Game Development
  • Extensive knowledge of Reaper and creative voice design
  • Strong understanding of audio and game production, and ability to understand where dependencies may arise
  • Strong understanding of loudness standards
Show all 6 items
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Employer description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.
  • Collaborate closely with the audio tech team to help develop and maintain the VO pipeline.
  • Design, test and implement systemic Wwise VO systems.
  • Help to define unique Voice Over Post Processing opportunities.
  • Implement effort sounds into cinematics.
  • Help to ensure we have consistently levelled VO.
  • Develop and collaborate across disciplines and teams

Requirements

  • Solid knowledge and commercial experience with Wwise
  • 3+ years of experience in VO / Dialogue Design within Game Development
  • Extensive knowledge of Reaper and creative voice design
  • Strong understanding of audio and game production, and ability to understand where dependencies may arise
  • Strong understanding of loudness standards
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Nice to haves

  • Game Dev experience in a mid-sized team
  • Scripting knowledge (Lua or Python)
  • Experience recording VO in a professional environment

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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Source: Lever