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Larian Studios

68 open roles · Art

Environment Artist

Full-time
Posted 1 month ago
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Where you can work

On-site

Kuala Lumpur, Kuala Lumpur, Malaysia

View location wording from the posting
Kuala Lumpur, MY

Role overview

Extracted from the posting. Read the employer’s full description below.

What you will do

  • Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists
  • Translate concept art into 3D assets with Art direction in mind
  • Ability to decorate levels delivered from level designers to shipping quality
  • Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware

What they are looking for

  • A minimum of 2+ years of previous relevant experience in a similar position
  • Experience in Level Art and set dressing. Ability to take rough layout maps and populate them with assets (buildings, vegetation, props) to create environmental storytelling and believable worlds
  • Proficiency with Game Editors such as Unreal Engine, Unity or proprietary editors
  • Proficiency in 3D software such as: Maya, 3ds Max or Blender
  • Experience in 3D sculpting software such as Zbrush
Show all 8 items
  • Proficiency in Texturing software such as Substance Painter for creating PBR correct textures
  • Exemplary written and verbal communication skills
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Employer description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Environment Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists
  • Translate concept art into 3D assets with Art direction in mind
  • Ability to decorate levels delivered from level designers to shipping quality
  • Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware

Requirements

  • A minimum of 2+ years of previous relevant experience in a similar position
  • Experience in Level Art and set dressing. Ability to take rough layout maps and populate them with assets (buildings, vegetation, props) to create environmental storytelling and believable worlds
  • Proficiency with Game Editors such as Unreal Engine, Unity or proprietary editors
  • Proficiency in 3D software such as: Maya, 3ds Max or Blender
  • Experience in 3D sculpting software such as Zbrush
  • Proficiency in Texturing software such as Substance Painter for creating PBR correct textures
  • Exemplary written and verbal communication skills
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Nice to Haves

  • Experience working with photogrammetry. scanning, processing and cleaning up
  • Proficiency in following software: Marvelous Designer, Substance Designer, Speedtree, RealityCapture or Houdini
  • Ability to develop procedural workflows
  • Knowledge of scripting languages such as Python or MEL script
  • Traditional Art background, ability to conceptualize or portray ideas by painting or sketching them out
  • Strong artistic and technical skills. Understanding of how composition, shape, scale, colors and lighting can help push environments forward

What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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Source: Lever