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Junior Engine Programmer
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Where you can work
On-site
Kuala Lumpur, Kuala Lumpur, Malaysia
View location wording from the posting
Kuala Lumpur, MY
Role overview
Extracted from the posting. Read the employer’s full description below.
What you will do
- Work on all aspects of Engine Development
- Write performant, robust and maintainable code
- Debug, profile and optimise code to hit quality and performance targets
- Contribute to code reviews, testing and documentation
- Show strong passion for making the highest quality state-of-the-art games
What they are looking for
- Proficiency in C++
- Open-minded, willing to collaborate, experiment and iterate over a specific feature
- Passion for making and playing great games
- Experience with data-driven development
- A professional level of written and spoken English
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- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Employer description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Work on all aspects of Engine Development
- Write performant, robust and maintainable code
- Debug, profile and optimise code to hit quality and performance targets
- Contribute to code reviews, testing and documentation
- Show strong passion for making the highest quality state-of-the-art games
Requirements
- Proficiency in C++
- Open-minded, willing to collaborate, experiment and iterate over a specific feature
- Passion for making and playing great games
- Experience with data-driven development
- A professional level of written and spoken English
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves
- Bachelor's / Master's degree in computer science or software engineering
- Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
- Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
- Experience with SIMD programming
- Experience with low-level x86/ARM/DXBC/Spir-V assembly
- Experience with networking / multiplayer
- Experience with a wide range of CPU and GPU profiling tools
- Multithreading should be second nature
- Knowledge of modern hardware
What we Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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