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67 open roles · Gameplay

Junior Gameplay Programmer

Full-time
Junior
Posted 1 year ago
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Where you can work

On-site

Kuala Lumpur, Kuala Lumpur, Malaysia

View location wording from the posting
Kuala Lumpur, MY

Role overview

Extracted from the posting. Read the employer’s full description below.

What you will do

  • Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;
  • Deliver features ready for testing and review, no matter how many components of the game it touches;
  • Work together with almost all content creators to deliver required features;
  • Write robust, maintainable, auto-testable code in TDD fashion;
  • Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them;
Show all 6 items
  • Work within an international team on a daily basis, spread between multiple studios across the world.

What they are looking for

  • Good understanding of C++:
  • Understanding of C++ concepts (such as types, OOP, Memory management etc.);
  • Be able to write robust code without infinite loops and memory leaks;
  • Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
  • Familiarity with game concepts such as state machines, pathfinding, AI, and others;
Show all 15 items
  • Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience
  • Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
  • Well spoken and written English;
  • Good feel for RPG systems and gameplay in general;
  • Open-minded, willing to experiment and iterate over a specific feature;
  • You are a team player and willing to take responsibility and ownership;
  • You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
  • You are capable of organising yourself and keeping track of your own progress and tasks;
  • Passion for making and playing games.
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Employer description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;
  • Deliver features ready for testing and review, no matter how many components of the game it touches;
  • Work together with almost all content creators to deliver required features;
  • Write robust, maintainable, auto-testable code in TDD fashion;
  • Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them;
  • Work within an international team on a daily basis, spread between multiple studios across the world.

Requirements

  • Good understanding of C++:
  • Understanding of C++ concepts (such as types, OOP, Memory management etc.);
  • Be able to write robust code without infinite loops and memory leaks;
  • Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
  • Familiarity with game concepts such as state machines, pathfinding, AI, and others;
  • Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience
  • Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
  • Well spoken and written English;
  • Good feel for RPG systems and gameplay in general;
  • Open-minded, willing to experiment and iterate over a specific feature;
  • You are a team player and willing to take responsibility and ownership;
  • You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
  • You are capable of organising yourself and keeping track of your own progress and tasks;
  • Passion for making and playing games.
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Nice to have

  • Professional game development experience;
  • Experience with TDD;
  • Experience with ECS;
  • Background in RPGs;
  • Shipped game/console titles.
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Source: Lever